Cargo.
Hauling boxes between stations for predictable, low-drama profit. The slowest path to UEC, and the most reliable.
The run, beat by beat
- 01
Pick a route
Choose a viable run based on the current patch state and what the markets are doing this week. Short routes for first-time hauls; the big-aUEC routes will get you killed.
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Pick a ship
Hauler size matters. Match SCU to the run — a Cutlass is plenty for a 24-SCU contract; pulling out a C2 to haul 12 boxes is asking to get jumped.
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Gear up
Before you spawn the ship, pack what you need.
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Stock up at a TDD
Buy the cargo at the right Trade & Development Division terminal. Watch the price tier — buying high and selling lower is how you lose money you don't have.
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Quantum to your buyer
Spool, jump, watch your fuel and your radar. Pirates love the cargo lanes. If you see a contact closing on you mid-QT, things are about to get exciting.
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Land · sell · file
Land at the destination. Open the cargo deck. Sell at the kiosk. Take the screenshot of the trade record — first time you do this it feels like a real job.
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Common 30Ks
Every cargo run is one server crash away from a tax write-off. Here's what they look like, what's recoverable, and what's not.
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Recovery moves
Ship despawned mid-haul? Cargo missing on landing? Bricked an elevator with a full hold? The verse breaks; here's how to file the claim and live with it.
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