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ChapterIIGame Loops · 8-beat timelines

Eight beats, every loop.


Pick a loop. Walk a guided 8-beat timeline — pick · prep · gear · ship · navigate · land · do · recover. Each beat carries 30 to 60 seconds of audio, body copy, and a few sideways tips for when things break.

tutorial OR companion · your call

Loop

II.1


Cargo

Hauling boxes between stations for predictable, low-drama profit. The slowest path to UEC, and the most reliable.


    8 beats · in progressOpen file →
    Loop

    II.2


    Mining

    Scan, fracture, extract. Ship-mining (Prospector, MOLE) or handheld with the multitool — same rhythm, different scale.


      8 beats · pendingComing soon
      Loop

      II.3


      Bounty hunting

      Accept contract, hunt target, collect. Clean reward loop. Pick the right tier for your ship and skill.


        8 beats · pendingComing soon
        Loop

        II.4


        Salvage

        Vulture or Reclaimer. Strip wrecks for RMC and CM. The most patient of the loops, and the most lucrative when it works.


          8 beats · pendingComing soon

          More loops on deck: medical rescue, refueling, FPS bunkers, hand mining, racing. Listed roughly in the order new pilots stumble into them.